PlatinumGames executives address lack of Xbox releases
So you’re telling me there’s a chance?
With the exception of the very delayed port of Deny automata from PS4 to Xbox One, a port that took several years to complete, it’s been six years since a PlatinumGames game launched on an Xbox platform, and even then that title was Teenage Mutant Ninja Turtles: Mutants in Manhattan, an Activision licensed game launched on all platforms. With these Activison licensed games off the table, you have to go back to 2013 and the launch of the Xbox 360 game published by Konami, Metal Gear Rising: Revenge to find a game developed by Platinum for an Xbox platform. This was a point of frustration for Xbox gamers, especially since the only title they launched in partnership with Xbox was the doomed one. Scalebound. VGC’s Andy Robinson scored time with new PlatinumGames CBO Takao Yamane, as well as PlatinumGames CEO Atsushi Inaba and VP Hideki Kamiya, to ask the tough questions about the developer and its relationship with the platform. -form. Perhaps we should expect more of a cross-platform future for PlatinumGames’ work in the future based on their responses?
The first question on this saw Robinson asking the trio about the last five games they have thrown post-Deny being unavailable on Xbox platforms, Inaba replied, “We’re a developer, so we don’t really have a say or choice on what platforms we release our games on. We’re developing the game for the publisher, and the publisher basically has all of this platforming strategy in their own hands. So we can’t really say anything, it’s entirely up to the publisher. But personally, Xbox is a very important hardware platform moving forward, and we really want to keep Xbox in our sights for our titles. We want to release our titles on as many platforms as possible in the future, so we definitely have Xbox in mind.
Robinson then asked the developers why, some of their more recent releases released independently, The Wonderful 101 Remasteredand Soil Cresta, were not released on Xbox platforms given that they had no outside publisher influence involved. To this, it was again Inaba who responded by saying, “The reason is simply that we couldn’t get there in time because we didn’t have enough hands on deck. Basically, we were just too busy to include Xbox in our platform support. That is just about everything. There was no inherent problem with the Xbox hardware – it wasn’t. And it wasn’t for us to believe that we wouldn’t sell any copies on Xbox or anything like that. It was just that we didn’t have enough hands on deck both in development and publishing to develop the titles, publish the titles and also self-publish to the timeline for Xbox, when we started looking at our platform support. Unfortunately, we couldn’t get it on our list for the platforms we wanted to release the games on.
Finally Robinson asked about the prospect of future games, Bayonet 3 ruled out given that it was partially funded by Nintendo, coming to Xbox gamers. Inaba completed this part of their interview by saying, “Our platforming strategy is basically about covering as many platforms as possible and attacking from all angles. That’s what we think right now. With Yamane-san spearheading our publishing efforts for PlatinumGames, we are open to many different opportunities with different platforms. So teaming up with Microsoft to put content on Xbox is definitely something we’re open to. We do not deny any possibility. We’re open to all possibilities, whether it’s for all the other first parties, whether it’s talking with Sony, Microsoft, or anyone else who approaches us saying they want exclusive content on their platform. form, we are also open to these discussions. We are very happy to have our content on as many platforms as possible.
So while the conversation won’t give us definitive confirmation that future games will be available on Xbox consoles, there’s arguably more hope than we’ve ever seen before. Couple that with the fact that messages from PlatinumGames and Xbox have changed in recent months around the future of Scaleboundand maybe Xbox fans should start looking forward to more PlatinumGames work in the future.